Could you tell us your process and how you achieve this “perfection”? We didn’t know that at the time, but when a plugin has a lot of success, there will be a lot of people criticising it and that’s what we learned happens after a successful release.īoth you and Steven have a drive for perfection and to only release something when you are 100% happy with it. Even some mastering engineers didn’t want to use it because they thought it made it a bit too easy. We took some heat and some people were a little pissed that we released that plugin. Then there was also some issues at the beginning because it was a very innovative plugin and there were some situations we didn’t anticipate. It was really good but it was also quite controversial because we tried to bring an easy process to a market that didn’t necessarily wanted it, so, we got a lot of criticism because of that. How was the first initial reception when it came out? Also, right after the release, we had to go back to modify it. The experience was painful and difficult because this was in the early days and I was designing all the algorithms myself, now I can’t because we have too many products. The first product you made together was the mastering plugin, the FG-X, how was the experience of developing that first plugin and what role did you specifically play back then? We shared some ideas between us and decided to start working together. Steven came up to talk to me because he knew my plugins and he was struggling to find someone who could work for him. I went to AES with my company, Eiosis, to show my product and to meet new people. Could you tell us why you went to AES back in the day and how you met Steven Slate there?